AI Insights · Timothy · September 2022
Top 5 School Games Applications Performance in New Zealand Q3 2022
Discover the performance trends of the top 5 school games applications on a unified platform in New Zealand during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 school games applications in New Zealand showed varied performance in terms of weekly downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, provides insights into the trends for each app.
我當校長超勇的 - 好玩的校園戀愛養成模擬經營遊戲 from Entrepreneur Game, released in July 2022, experienced a notable start in weekly revenue, peaking at around $474 in the first week of August. However, revenue gradually decreased to approximately $133 by the end of September. Weekly downloads fluctuated, with a high of 21 downloads in early August and occasional weeks with no new downloads. Active user numbers saw a peak of 37 in the second week of August before stabilizing around 31 by mid-September.
Bully: Anniversary Edition by Rockstar Games showed steady weekly revenue, starting at about $133 in mid-July and gradually decreasing to $74 by the end of September. Weekly downloads were relatively low, ranging from 3 to 13 throughout the quarter.
Adventure Academy from Age of Learning, Inc. had a diverse revenue trend, peaking at approximately $205 in early August and ending the quarter with around $63. Weekly downloads remained modest, fluctuating between 5 and 17.
Idle High School Tycoon by Kolibri Games saw a significant increase in weekly downloads, reaching a high of 286 in late August before stabilizing around 127 by the end of September. Revenue showed consistent growth, peaking at $84 in late August. Active users increased significantly, peaking at 532 in late August and then slightly decreasing to 375 by the end of the quarter.
Finally, Become a Queen by Supersonic Studios LTD displayed strong weekly downloads, with a peak of 2.5K in early August, and a steady decline to 642 by the end of September. Revenue followed a similar trend, peaking at $85 in mid-August before dropping to $8 by the end of September. The app maintained a high number of active users, peaking at 10.3K in early August and ending the quarter with 7.9K.
For more detailed insights and data, visit Sensor Tower.